wb bag goheho! (25)
| Author | xtralives |
| Category | Offense |
| Stats | Rating: n/a |
| Created | Mar 04, 2014 (11 years) |
| Guides | Back to Guide Listing |
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Wallbreakers Barbarians Giants Goblins Healers Hogs Why make such a bad acronym....? I'd like to see you come up with a better one... don't judge me... These are the troops you'll need. 4 wizards : 10 giants (lvl7 are amazing but lvl6 works) : 22 goblins : 20 archers : 20 barbarians : 5 wallbreakers : 3 healers : 8 hog riders personally I started the healers and wizards first beause they take the longest but however you want to brew your troops is up to you. Spells 2 healing spells, 1 rage, and 1 lightning BASE STRATEGY This general concept will work for most bases even up to early crystal levels. look for a base with air defence close to the outside of the base or placed closely together. Drop a barbarian or a giant near the outside air tower then drop 2 wb to take out the outside wall. follow up with most of your giants (6-8) to demolish the anti-air tower(s). As soon as the giants get to the air tower (or when their health drops a bit too far) release a healer. You may need to drop a healing spell to keep the giants and or healer alive to pass the first set of air towers. use the remaining 2-3 wb to break further into the castle so your poor giants aren't knocking on the wall for 20 precious seconds while being bombarded with half of a base worth of artillery.... Once that menajahtwa is started find the next closest anti air tower and drop all of your hogs then follow up with a healing spell if the air tower is further in or a healer if its near the outside. Following the steps above (in most cases...) will remove the majority of your defending bases.. well.. defences. The rest of the troops are usually dropped behind as support (archers and wizards) or for cleanup (goblins and barbs) the third healer, for those that are wondering, is for that inevitable base where you drop one of the first two and it's demolished by an air defence trap. MISC The rage spell helps for that big push you sometimes need mid raid when all of the troops piled together and that dang mortar starts firing and the lightning will go a long way in killing most of the gents pouring out of the clan castle. Luring a barb king or archer queen into a corner where you're not being fired upon is always a good idea and seems to work well with the barbarians. As with any attack strategy it will probably take you a few times to master this concept so don't try it once and say "this sucks" and give up. |
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